How Attacking Sieges Work in Ashes of Creation

What Is the First Goal for Attackers in a Siege?

In general, the first goal for attackers is simple: get inside the castle.

At the start of the battle, attackers spawn outside the castle and face walls, gates, and defensive weapons. Most players understand that early siege time is about positioning and setting up siege weapons, not charging forward alone.

The attacking team usually splits into roles:

  • Players assigned to protect siege weapons

  • Players harassing defenders on the walls

  • Small groups looking for openings or weak gates

Breaking into the castle is required before any meaningful objectives can be contested.

What Siege Weapons Do Attackers Use?

Attackers have access to several siege weapons, but in most sieges, Trebuchets and Battering Rams are the most important.

How Do Trebuchets Work in Practice?

Trebuchets are long-range siege weapons. Their placement points are outside normal player weapon range from the castle walls, which means defenders cannot easily attack the operators directly with standard abilities.

However, these positions are usually within range of enemy ballistas. Because of this, most attacking teams assign guards to trebuchets. If left unprotected, defenders will focus fire on them quickly.

In general, trebuchets are used to:

  • Destroy or weaken walls

  • Pressure defensive siege weapons

  • Force defenders to split their attention

Most players don’t expect trebuchets to win the fight alone. They are there to open opportunities and create pressure.

When Are Battering Rams Used?

Battering Rams are typically brought in once attackers decide to focus on gates instead of walls. Using a ram usually means committing players to protect it, because rams move slowly and are vulnerable.

In practice, most attacking teams only push a ram when:

  • Defenders are distracted

  • A gate is already weakened

  • Enough players are available to escort it

If a ram is destroyed early, attackers often lose momentum, so timing matters.

How Do Attackers Deal With Defensive Ballistas?

Ballistas are one of the biggest threats to attacking siege weapons. Since trebuchet positions are within ballista range, defenders usually prioritize destroying them.

Most attacking groups deal with this in a few ways:

  • Sending small strike teams to disrupt ballista operators

  • Using trebuchets to counter-fire ballista locations

  • Rotating players to keep siege weapons repaired and defended

In general, attackers who ignore ballistas tend to lose their siege equipment quickly.

What Happens Once Attackers Get Inside the Castle?

Once attackers breach the walls or gates, the siege shifts into a different phase. At this point, the fight becomes more about control than destruction.

Most players notice that being inside the castle doesn’t automatically mean victory. Defenders still have respawn advantages and choke points.

What Objectives Do Attackers Need to Control?

Inside the castle are several strategic objectives that affect the outcome of the siege.

Why Are Capture Points Important?

Capture points inside the castle directly affect the flow of the battle. Holding them can:

  • Increase or decrease the total siege duration

  • Change respawn timers for both sides

  • Provide buffs to the team that controls them

  • Allow players to respawn closer to the fight

In general, most attacking teams prioritize capture points before pushing deeper. Without them, attackers usually spend too much time running back after deaths.

Do Attackers Need to Kill NPC Objectives?

Yes. There are NPC objectives inside the castle, such as guard captains. Killing these targets weakens the defenders’ overall advantage.

Most players treat these NPCs as high-priority targets because:

  • They are often tied to buffs or defensive bonuses

  • Defenders are forced to protect them

  • Ignoring them makes later phases harder

In practice, attackers usually clear nearby players first, then focus down the NPC objective as a group.

How Do Attackers Maintain Momentum Inside the Castle?

Momentum is one of the most important factors in a siege. Once attackers stall, defenders usually regain control.

Most successful attacking teams do the following:

  • Rotate players between objectives instead of stacking one spot

  • Secure capture points before pushing deeper

  • Keep respawn routes short

  • Avoid chasing kills too far from objectives

In general, attackers who focus on objectives instead of kill counts tend to perform better.

What Is the Final Objective for Attackers?

The ultimate goal for attackers is to reach the central keep of the castle.

Inside the keep is the final relic. To win the siege, attackers must channel on this relic without being interrupted.

This phase usually becomes chaotic. Defenders throw everything they have into stopping the channel, while attackers attempt to:

  • Control entrances

  • Crowd-control defenders

  • Rotate fresh players into the channel area

Most players understand that this final phase is not about fighting evenly. It is about creating a short window where the channel can complete.

How Long Do Sieges Usually Last for Attackers?

Siege length varies depending on objective control. Holding capture points can extend or shorten the battle.

In general:

  • Early success with walls and gates speeds things up

  • Losing siege weapons slows progress

  • Poor capture point control can drag the siege out

Attackers who manage time efficiently usually reach the final phase with more resources and better positioning.

How Do Most Players Prepare for Attacking Sieges?

Preparation often happens long before the siege begins. Most players focus on:

  • Stockpiling resources and repair materials

  • Organizing siege weapon roles

  • Assigning groups to specific objectives

Some players also look for ways to improve their economic position before siege day. You may occasionally see discussions about ways to buy Ashes of Creation gold cheap, but in practice, coordination and planning matter far more than raw currency during the siege itself.

Common Mistakes Attackers Make

Based on how most sieges play out, attackers often fail due to:

  • Rushing walls without siege support

  • Ignoring ballistas

  • Not defending capture points after taking them

  • Splitting too far from objectives

In general, patience and structure outperform aggressive but disorganized pushes.

Final Thoughts on Attacking Castle Sieges

Attacking in an Ashes of Creation castle siege is about understanding phases, not brute force. Most players who succeed focus on siege weapons early, objectives mid-fight, and coordination at the end.

If attackers move methodically, protect their tools, and prioritize control over kills, they usually have a real chance to take the castle.

rgsdfdfgbdf 发布于 2025-12-22T01:20:55Z

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